The Amazing World Of Banjoblast Action Game

"...Okay. So the premise of this is very thin. However, it is not entirely unlikely. Let's assume that for some unknown reason it is important to the safety of the world to destroy all banjos owned by the computer. At the same time, the computer is heck-bent on destroying your fine collection of banjos, even the crummy ones...

...Our intelligence sources indicate the composition of the enemy banjo collection is the same as your own, and the enemy (that is, the highly intelligent AI program running on the computer) has likewise been forced to resort to the same tactics as ourselves - that is, randomly attempting to find and destroy banjos in our closet by throwing very small and localized banjo-seeking explosives. In accordance with the rules of war, fire will be exchanged one anti-banjo device at a time and banjos destroyed will be announced immediately...

...Select the target location by clicking in the left-hand grid above. The right hand grid shows the status of your own banjo collection, including the ones you haven't told your wife about. They are simply strewn about your closet as you had little time to arrange them since your last drunken jam session, and we were too lazy to program a way for you to do that anyway...

...We believe this battle will not be over until one or the other banjo collection has been entirety obliterated. Only you can protect your collection, since the insurance firm does not value your banjos nearly as high as you attempted to on the application..."

The original code for this amazing game came from:
The JavaScript Source
Please do not blame them - as the fault for anything not working is mine own.